
bmp1: 
  rb bmp32.szStruc+width*height*4 && bmp32 bmp1 width height

cam1: 
  rb camera && camera cam1 bmp1  3 3 3  (-1.5)(-1.5)(-1.5)  0 0 0

figure1:
   f08 -1,+1,+0 ,,
   f08 +1,+1,+0 ,,
   f08 +0,-1,+0 ,,
   f08 -1,+1,+0 ,,
 .: .nodesCount=(.-figure1)/point.szStruc

loop:
DrawOff;SYNC.bmp32.screen.disable
  bmp32.flush bmp1 0x00'00'00
  DrawAsLines figure1.nodesCount figure1 cam1 0x00'ff'00
  bmp32.screen bmp1
  RotateCamera cam1 1 2 1
  sleep 40
  goto loop
